A well equipped character using this dagger can oneshot entire screens of enemies in a suitable farming difficulty.
#Diablo 2 v1.13 best necromancer gear full
Necromancers have no known viable support build, lowering (but not negating, especially if you plan on alts) the importance of obtaining Illusory Boots.Įnvious Blade is an Act II cache dagger with one of the most powerful speedfarming bonuses in the game - a guaranteed Critical Hit against enemies at full health. Illusory Boots are an Act II cache legendary item that removes enemy collision - a staple of support builds in Greater Rifts, as their precise positioning for party-wide buffs and enemy disables dictates the course of Greater Rift progress. Necromancers are among the classes that can benefit from Gloves of Worship, as the armor Cube slots of their most common farming specs are flexible enough to fit the item in. The combined power of Empowered Shrines (doubled resource gain, halved cooldowns), Frenzied Shrines (25% Attack Speed) and Fleeting Shrines (25% increase to Movement Speed and 20 yard pickup radius), often refreshing before their 10-minute duration, is a huge buff during normal rifts. Gloves of Worship are an Act II cache legendary that extends the duration of Shrines to 10 minutes, a very decent farming effect that is usually stored in Kanai's Cube. Note that these bracers are craftable, and the plan for their creation drops when you kill the Act V boss Malthael on any difficulty. These bracers restore up to 30% of your Arcane Power reserves when you get healed by a health globe - an easy trigger if you keep an eye on the battlefield. Life from Death), and the class has no other access to passive resource regeneration. Reaper's Wraps are a good bracer option for beginner Necromancers, as the spenders of this class tend to be Essence-heavy, you have means to generate globes (i.e. Their powers combined, they can render your character practically invulnerable even in the highest of Torment difficulties. This unassuming bonus has the potential to turn in the strongest source of defense during normal rifts due to its synergy with Boon of the Hoarder and Goldwrap. Doing bounties will be inevitable for crafting materials anyway, so optimize your farming time and get this ring as soon as possible.Īvarice Band is an Act III cache legendary ring that extends your pickup radius by up to 30 yards as you pick up gold. While it might not be immediately useful, obtaining powerful bonuses (such as the 4- and 6-piece set bonuses of the Bones of Rathma set) as early as possible for a huge spike in character power is an opportunity you should not pass up. It just trumps everything else as a starter build.Ring of Royal Grandeur is a legendary from Act I caches that reduces the number of set items required for set bonuses by one.
Source: After going back to D2 recently we tried a bunch of things but ended up going for the Blizz sorc route and farming gear for the other builds we wanted to play. Once you have decent overall FCR/skill gear, the Hammerdin allows you to farm A4+A5 high TC areas in Hell, which isn't really easy nor efficient with a Blizz sorc (primarily due to cold immunes but also because everything's deadly). Whatever gear you find there enables all other classes/builds. At around level 30 it becomes ridiculously strong just level up, gear up, farm Andy+Meph+Countess on Nightmare, and once you have the gear push to Meph Hell and farm that. Blizzard is hands down the strongest build to be played un-twinked. Not sure why you say Necro is so strong early - of course you have an army to protect you, but if you get hit you're most likely dead and stuff takes ages to kill (exception: Corpse Explosion, but that doesn't help you when farming Meph, for example). Once you hit level 24 it's Blizzard sorc > all.
However, in terms of killing speed the Assassin is probably still better. At 18, a sorc is obviously amazing because of Teleport.
I'd say from levels 1-18 the Assassin is hands down the strongest and fastest.
And before level ~80, 3 levels are just the equivalent of a few minutes of farming. Yes, it gives +3 fire skills, but it's the equivalent of just gaining 3 more levels before proceeding to kill your stuff if you struggle.